![]() ![]() The use of the Rest API makes it possible to write such programe in most languages without too much hassle. If I'm successfull, someone with basic knowledge of programation should be able to make a small program that play the game automatically, trying to win as fast as possible (or in as few action as possible). The idea came to me when I was playing Spaceplan and I was trying to determine what was the optimal build order to reach the end sequence. This setup is a bit cumbersome to work with but the end goal is to make this project ase a base for programation and optimization exercises. The central feature of this project is the fact that the gameplay and the UI are separated across two process that communicate through a Rest API. The end goal is 1 billion points (named bytes). The theme is a crazy bad software installer that requires you to "manually install" the program. My main inspirations are Coockie Clicker and Spaceplan.
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